Everything we learned about Battlefield Builder, the modding sequel that came with Battlefield 2042.
Battlefield 2042The second great experience of turned out to be Battlefield portal, a suite of authoring tools and a browser for all kinds of official and community-created mods.
During a preview event before EA Play Live, developer Ripple Effect detailed much of what Battlefield Builder is. For starters, Builder is available free to all Internet users. It works in any web browser and gives you access to a wide range of tools to create game modes and change the rules to your liking. You can save your creation for later, share it with others using a share code, or post it to live Battlefield 2042 servers (although you obviously need to own the game to play).
Dedicated servers will be used for all community creations, and Ripple Effect has confirmed to VG247 that you won’t have to pay for server hosting, regardless of the size of your experience. As long as someone is playing, the server will stay online. Experiences you create can also be made private (solo or co-op) or password protected.
Before we get into what Builder is, let’s quickly see what it’s not. For all of its extended options, Battlefield Builder does not currently allow you to create maps or edit existing maps. This is something that Ripple Effect told us is under review, but nothing to confirm just yet.
Builder has access to all the content and rules of Battlefield 2042, as well as a selection of content from three classic games: Battlefield 1942, Bad Company 2 and Battlefield 3. The factions of these games, as well as weapons, accessories , gadgets and soldier kits, will return. Ripple Effect also brings back two cards from each of these games: Battle of the Bulge and El Alamein from BF1942, Arica Harbor and Valparaiso from BC2, and Caspian Border and Noshahr Canals from BF3.
The maps were completely rebuilt in the latest version of Frostbite, but all of their existing quirks are intact. But remasters also allow things that are not possible in these games, like adding destruction to the maps of BF1942. You can expect these maps to also support the massive weather events of Battlefield 2042, and really anything you can do on the vanilla BF2042 maps.
The real meat of Battlefield Builder, however, is how you can combine all of these different elements to create, well, whatever you want. The tool set is easy to understand, divided into simple categories that control soldier, weapons, vehicles, game rules, and more. Each consists mostly of dials and buttons that anyone can play with. You can go in and do something as simple as setting different eras per team or exploring the madness of 128 players on a map designed for 24. The finer rules of balance and feel can also be changed, like have different damage models for each team, or control which moves (sprint / crouch) and shooting abilities (iron sights only) players have access to.
the logic editor takes it one step further and lets you dig really deep with the help of a visual writer that opens up even more options. In one example, the creator was able to code a script that would restore players to full health after killing, or change the loadout for the whole team after certain events happened – sort of a 4D version of Gun Game.
Due to the nature of Builder as a web application, you can easily share what you are working on with others by simply copying the URL. This allows whoever receives it to modify and develop your work. If you want to protect your design instead, you can simply generate a share code that allows players to see – but not edit – your mod.
Once your mod is uploaded to dedicated servers, you’ll have basic administration tools like kick and ban. As long as at least one player is playing, the experience will stay live. Players who do not have the share code can still find your experience organically through a server browser, or if / when it is selected as a featured experience. The browser itself supports search by name and by tags.
AI Soldiers, which are in all facets of Battlefield 2042, can also be incorporated into your experiences. Ripple Effect told us that while you won’t be able to design spawn logic – to create a Destiny-like PvE experience, for example – you will be able to change the quality of the AI soldiers and decide how many between them you want in your game. The AI can also fill your game while real players join as they could in vanilla BF2042, but at least you can turn them off here.
In addition to mods created by DICE and Ripple Effect, you’ll also find an organized list of user-created mods, updated weekly, under the Community Experience tab. The studio also confirmed to VG247 that you can expect live events and limited-time modes to bring you to Battlefield Portal and introduce you to other areas of the game.
The replay feature of classic Battlefield games is unfortunately not returning which is a missed opportunity as it would be great to relive what you might say are magical moments. The team is open to the idea, however, we may be able to see it at some point in the future.
DICE and Ripple Effect know Builder can be complex, and frankly a little overwhelming, and they plan to post guides and tutorials for gamers interested in getting the most out of it. You can also expect the number of options to increase over time as tools expand based on feedback. The developer wouldn’t say if we can expect new content from all three included games – or new games in total – down the line.
Battlefield 2042, and everything included in Battlefield Portal, will be available on October 22.
‘)); }); }); }